
About Aaron
Well, hello there! You'd like to know a bit more about me, eh? That seems reasonable. Here's the scoop...
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I first got into game design back when the makers of the PC game Thief: The Dark Project (1998) released the game's level editor to the public. I became involved with an online community of designers who made their own missions for Thief. I had an absolute blast creating several of my own!
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I've been in the animation industry since 2006, working on games such as Mortal Kombat, Gears of War, Call of Duty, Uncharted, and Resident Evil. I've worked on a few movies too: Ant-Man and the Wasp, Spider-Man: Far from Home, Black Adam, and Invictus (here's my IMDB page).
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I began designing board games back in 2015, starting with an idea that came to me suddenly while I was getting a haircut. I've made over 20 games since then and am still learning so much about the craft. Personally, I strive to make games that ​are elegant, interactive, and create a memorable experience.​
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Some of the board games I love to play are:
Mechs vs. Minions
Carcassonne
Glen More 2
Near and Far
Gloomhaven
Super Motherload
El Grande
Gizmos
Santorini
Sky Team​
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Besides being a game designer, ​I've also written a few books about creativity:
Done!: Finish Your Creative Project in One Month
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And I have a website focused on creativity and related topics: creativeandbeyond.com